/* * $Revision: 2559 $ * * last checkin: * $Author: gutwenger $ * $Date: 2012-07-06 15:04:28 +0200 (Fr, 06. Jul 2012) $ ***************************************************************/ /** \file * \brief Auxiliary data structure for (node,int) pair. * * \author Stefan Hachul * * \par License: * This file is part of the Open Graph Drawing Framework (OGDF). * * \par * Copyright (C)
* See README.txt in the root directory of the OGDF installation for details. * * \par * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * Version 2 or 3 as published by the Free Software Foundation; * see the file LICENSE.txt included in the packaging of this file * for details. * * \par * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * \par * You should have received a copy of the GNU General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * \see http://www.gnu.org/copyleft/gpl.html ***************************************************************/ //Data structure for representing nodes and an int value (needed for class ogdf/list) //to perform bucket sort. #ifdef _MSC_VER #pragma once #endif #ifndef OGDF_NODE_H #define OGDF_NODE_H #include "../basic/Graph.h" #include "../basic/Graph_d.h" #include namespace ogdf { class Node { friend int value(const Node& A) { return A.value; } friend ostream &operator<< (ostream & output,const Node & A) { output <<"node index "; if(A.vertex == NULL) output<<"nil"; else output<index(); output<<" value "<< A.value; return output; } friend istream &operator>> (istream & input,Node & A) { input >> A.value; return input; } public: Node() { vertex = NULL; value = 0; } //constructor ~Node() { } //destructor void set_Node(node v,int a) { vertex = v; value = a; } int get_value() const { return value; } node get_node() const { return vertex; } private: node vertex; int value ; }; }//namespace ogdf #endif