//Copyright 2017 Ryan Wick //This file is part of Bandage //Bandage is free software: you can redistribute it and/or modify //it under the terms of the GNU General Public License as published by //the Free Software Foundation, either version 3 of the License, or //(at your option) any later version. //Bandage is distributed in the hope that it will be useful, //but WITHOUT ANY WARRANTY; without even the implied warranty of //MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //GNU General Public License for more details. //You should have received a copy of the GNU General Public License //along with Bandage. If not, see . #ifndef MYGRAPHICSSCENE_H #define MYGRAPHICSSCENE_H #include #include class DeBruijnNode; class DeBruijnEdge; class GraphicsItemNode; class MyGraphicsScene : public QGraphicsScene { Q_OBJECT public: explicit MyGraphicsScene(QObject *parent = 0); std::vector getSelectedNodes(); std::vector getSelectedPositiveNodes(); std::vector getSelectedGraphicsItemNodes(); std::vector getSelectedEdges(); DeBruijnNode * getOneSelectedNode(); DeBruijnEdge * getOneSelectedEdge(); DeBruijnNode * getOnePositiveSelectedNode(); double getTopZValue(); void setSceneRectangle(); void possiblyExpandSceneRectangle(std::vector * movedNodes); }; #endif // MYGRAPHICSSCENE_H