//Copyright 2017 Ryan Wick
//This file is part of Bandage
//Bandage is free software: you can redistribute it and/or modify
//it under the terms of the GNU General Public License as published by
//the Free Software Foundation, either version 3 of the License, or
//(at your option) any later version.
//Bandage is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//GNU General Public License for more details.
//You should have received a copy of the GNU General Public License
//along with Bandage. If not, see .
#ifndef MYGRAPHICSSCENE_H
#define MYGRAPHICSSCENE_H
#include
#include
class DeBruijnNode;
class DeBruijnEdge;
class GraphicsItemNode;
class MyGraphicsScene : public QGraphicsScene
{
Q_OBJECT
public:
explicit MyGraphicsScene(QObject *parent = 0);
std::vector getSelectedNodes();
std::vector getSelectedPositiveNodes();
std::vector getSelectedGraphicsItemNodes();
std::vector getSelectedEdges();
DeBruijnNode * getOneSelectedNode();
DeBruijnEdge * getOneSelectedEdge();
DeBruijnNode * getOnePositiveSelectedNode();
double getTopZValue();
void setSceneRectangle();
void possiblyExpandSceneRectangle(std::vector * movedNodes);
};
#endif // MYGRAPHICSSCENE_H