#ifndef FRAGMENT_LIST_HPP #define FRAGMENT_LIST_HPP extern "C" { #include "container.h" } class FragmentList { public: FragmentList(); // Free all of the structures allocated for this fragment list ~FragmentList(); void freeFragList(Container* frags); bool computeBestChain_(Container* frags, double& maxScore, uint32_t& bestPos); void computeBestChain(); void addFragMatch(uint32_t refStart, uint32_t queryStart, uint32_t len); void addFragMatch(uint32_t refStart, uint32_t refEnd, uint32_t queryStart, uint32_t queryEnd); void addFragMatchRC(uint32_t refStart, uint32_t queryStart, uint32_t len); void addFragMatchRC(uint32_t refStart, uint32_t refEnd, uint32_t queryStart, uint32_t queryEnd); bool isForward(); Container* fragments; Container* fragmentsRC; size_t numFrag; double bestHitScore; uint32_t bestHitPos; bool isForward_{true}; }; #endif // FRAGMENT_LIST_HPP