/* Copyright (c) 2005-2021 Intel Corporation Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ #ifndef TBB_examples_seismic_video_H #define TBB_examples_seismic_video_H #include "common/gui/video.hpp" class Universe; class SeismicVideo : public video { #if defined(_WINDOWS) && !defined(_CONSOLE) #define MAX_LOADSTRING 100 TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name WNDCLASSEX wcex; #endif static const char *const titles[2]; bool initIsParallel; Universe &u_; int numberOfFrames_; // 0 means forever, positive means number of frames, negative is undefined int threadsHigh; private: void on_mouse(int x, int y, int key); void on_process(); #if defined(_WINDOWS) && !defined(_CONSOLE) public: #endif void on_key(int key); public: SeismicVideo(Universe &u, int numberOfFrames, int threadsHigh, bool initIsParallel = true); }; #endif /* TBB_examples_seismic_video_H */