/* Copyright (c) 2005-2021 Intel Corporation Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ /* The original source for this example is Copyright (c) 1994-2008 John E. Stone All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * vol.cpp - Volume rendering helper routines etc. */ #include #include "machine.hpp" #include "types.hpp" #include "macros.hpp" #include "vector.hpp" #include "util.hpp" #include "vol.hpp" #include "box.hpp" #include "trace.hpp" #include "ui.hpp" #include "light.hpp" #include "shade.hpp" int scalarvol_bbox(void *obj, vector *min, vector *max) { box *b = (box *)obj; *min = b->min; *max = b->max; return 1; } void *newscalarvol(void *intex, vector min, vector max, int xs, int ys, int zs, char *fname, scalarvol *invol) { box *bx; texture *tx, *tex; scalarvol *vol; tex = (texture *)intex; tex->shadowcast = 0; /* doesn't cast a shadow */ tx = (texture *)rt_getmem(sizeof(texture)); /* is the volume data already loaded? */ if (invol == nullptr) { vol = (scalarvol *)rt_getmem(sizeof(scalarvol)); vol->loaded = 0; vol->data = nullptr; } else vol = invol; vol->opacity = tex->opacity; vol->xres = xs; vol->yres = ys; vol->zres = zs; strcpy(vol->name, fname); tx->ctr.x = 0.0; tx->ctr.y = 0.0; tx->ctr.z = 0.0; tx->rot = tx->ctr; tx->scale = tx->ctr; tx->uaxs = tx->ctr; tx->vaxs = tx->ctr; tx->islight = 0; tx->shadowcast = 0; /* doesn't cast a shadow */ tx->col = tex->col; tx->ambient = 1.0; tx->diffuse = 0.0; tx->specular = 0.0; tx->opacity = 1.0; tx->img = vol; tx->texfunc = (color(*)(void *, void *, void *))(scalar_volume_texture); bx = newbox(tx, min, max); tx->obj = (void *)bx; /* XXX hack! */ return (void *)bx; } color VoxelColor(flt scalar) { color col; if (scalar > 1.0) scalar = 1.0; if (scalar < 0.0) scalar = 0.0; if (scalar < 0.25) { col.r = scalar * 4.0; col.g = 0.0; col.b = 0.0; } else { if (scalar < 0.75) { col.r = 1.0; col.g = (scalar - 0.25) * 2.0; col.b = 0.0; } else { col.r = 1.0; col.g = 1.0; col.b = (scalar - 0.75) * 4.0; } } return col; } color scalar_volume_texture(vector *hit, texture *tex, ray *ry) { color col, col2; box *bx; flt a, tx1, tx2, ty1, ty2, tz1, tz2; flt tnear, tfar; flt t, tdist, dt, sum, tt; vector pnt, bln; scalarvol *vol; flt scalar, transval; int x, y, z; unsigned char *ptr; bx = (box *)tex->obj; vol = (scalarvol *)bx->tex->img; col.r = 0.0; col.g = 0.0; col.b = 0.0; tnear = -FHUGE; tfar = FHUGE; if (ry->d.x == 0.0) { if ((ry->o.x < bx->min.x) || (ry->o.x > bx->max.x)) return col; } else { tx1 = (bx->min.x - ry->o.x) / ry->d.x; tx2 = (bx->max.x - ry->o.x) / ry->d.x; if (tx1 > tx2) { a = tx1; tx1 = tx2; tx2 = a; } if (tx1 > tnear) tnear = tx1; if (tx2 < tfar) tfar = tx2; } if (tnear > tfar) return col; if (tfar < 0.0) return col; if (ry->d.y == 0.0) { if ((ry->o.y < bx->min.y) || (ry->o.y > bx->max.y)) return col; } else { ty1 = (bx->min.y - ry->o.y) / ry->d.y; ty2 = (bx->max.y - ry->o.y) / ry->d.y; if (ty1 > ty2) { a = ty1; ty1 = ty2; ty2 = a; } if (ty1 > tnear) tnear = ty1; if (ty2 < tfar) tfar = ty2; } if (tnear > tfar) return col; if (tfar < 0.0) return col; if (ry->d.z == 0.0) { if ((ry->o.z < bx->min.z) || (ry->o.z > bx->max.z)) return col; } else { tz1 = (bx->min.z - ry->o.z) / ry->d.z; tz2 = (bx->max.z - ry->o.z) / ry->d.z; if (tz1 > tz2) { a = tz1; tz1 = tz2; tz2 = a; } if (tz1 > tnear) tnear = tz1; if (tz2 < tfar) tfar = tz2; } if (tnear > tfar) return col; if (tfar < 0.0) return col; if (tnear < 0.0) tnear = 0.0; tdist = sqrt((flt)(vol->xres * vol->xres + vol->yres * vol->yres + vol->zres * vol->zres)); tt = (vol->opacity / tdist); bln.x = fabs(bx->min.x - bx->max.x); bln.y = fabs(bx->min.y - bx->max.y); bln.z = fabs(bx->min.z - bx->max.z); dt = sqrt(bln.x * bln.x + bln.y * bln.y + bln.z * bln.z) / tdist; sum = 0.0; /* move the volume residency check out of loop.. */ if (!vol->loaded) { LoadVol(vol); vol->loaded = 1; } for (t = tnear; t <= tfar; t += dt) { pnt.x = ((ry->o.x + (ry->d.x * t)) - bx->min.x) / bln.x; pnt.y = ((ry->o.y + (ry->d.y * t)) - bx->min.y) / bln.y; pnt.z = ((ry->o.z + (ry->d.z * t)) - bx->min.z) / bln.z; x = (int)((vol->xres - 1.5) * pnt.x + 0.5); y = (int)((vol->yres - 1.5) * pnt.y + 0.5); z = (int)((vol->zres - 1.5) * pnt.z + 0.5); ptr = vol->data + ((vol->xres * vol->yres * z) + (vol->xres * y) + x); scalar = (flt)((flt)1.0 * ((int)ptr[0])) / 255.0; sum += tt * scalar; transval = tt * scalar; col2 = VoxelColor(scalar); if (sum < 1.0) { col.r += transval * col2.r; col.g += transval * col2.g; col.b += transval * col2.b; if (sum < 0.0) sum = 0.0; } else { sum = 1.0; } } if (sum < 1.0) { /* spawn transmission rays / refraction */ color transcol; transcol = shade_transmission(ry, hit, 1.0 - sum); col.r += transcol.r; /* add the transmitted ray */ col.g += transcol.g; /* to the diffuse and */ col.b += transcol.b; /* transmission total.. */ } return col; } void LoadVol(scalarvol *vol) { FILE *dfile; std::size_t status; char msgtxt[2048]; dfile = fopen(vol->name, "r"); if (dfile == nullptr) { char msgtxt[2048]; sprintf(msgtxt, "Vol: can't open %s for input!!! Aborting\n", vol->name); rt_ui_message(MSG_ERR, msgtxt); rt_ui_message(MSG_ABORT, "Rendering Aborted."); std::exit(-1); } sprintf( msgtxt, "loading %dx%dx%d volume set from %s", vol->xres, vol->yres, vol->zres, vol->name); rt_ui_message(MSG_0, msgtxt); vol->data = (unsigned char *)rt_getmem(vol->xres * vol->yres * vol->zres); status = fread(vol->data, 1, (vol->xres * vol->yres * vol->zres), dfile); fclose(dfile); }