/* * BioJava development code * * This code may be freely distributed and modified under the * terms of the GNU Lesser General Public Licence. This should * be distributed with the code. If you do not have a copy, * see: * * http://www.gnu.org/copyleft/lesser.html * * Copyright for this code is held jointly by the individual * authors. These should be listed in @author doc comments. * * For more information on the BioJava project and its aims, * or to join the biojava-l mailing list, visit the home page * at: * * http://www.biojava.org/ * */ package org.biojava.bio.gui; /** * The interface for something that will draw the sequence logo for a state. *

* A StateLogo object claims the screen realestate for rendering, and does the * calculations for sizes & information and the like. The LogoPainter renders * this information onto a graphics context. It is given the StateLog to render, * so that a single LogoPainter can be shared among many state logos. * * @author Matthew Pocock */ public interface LogoPainter { /** * Render the state from sl onto the graphics object g. * * @param lCtxt the LogoContext to render */ public void paintLogo(LogoContext lCtxt); }