/* * BioJava development code * * This code may be freely distributed and modified under the * terms of the GNU Lesser General Public Licence. This should * be distributed with the code. If you do not have a copy, * see: * * http://www.gnu.org/copyleft/lesser.html * * Copyright for this code is held jointly by the individual * authors. These should be listed in @author doc comments. * * For more information on the BioJava project and its aims, * or to join the biojava-l mailing list, visit the home page * at: * * http://www.biojava.org/ * */ package org.biojava.bio.gui; import java.awt.Paint; import org.biojava.bio.symbol.IllegalSymbolException; import org.biojava.bio.symbol.Symbol; /** * The interface for things that say how to paint a symbol. *

* Given a symbol, this allows you to get the color to outline or fill the * glyphs for rendering the symbol. This may be something as simple as colouring * dots on a scatter-plot, or labeling a key, or it may be as complicated as * sequence logos. * * @author Matthew Pocock */ public interface SymbolStyle { /** * Return the outline paint for a symbol. * * @param s the symbol to outline * @return the Paint to use * @throws IllegalSymbolException if this SymbolStyle can not handle the * symbol */ Paint outlinePaint(Symbol s) throws IllegalSymbolException; /** * Return the fill paint for a symbol. * * @param s the symbol to fill * @return the Paint to use * @throws IllegalSymbolException if this SymbolStyle can not handle the * symbol */ Paint fillPaint(Symbol s) throws IllegalSymbolException; }