/* * BioJava development code * * This code may be freely distributed and modified under the * terms of the GNU Lesser General Public Licence. This should * be distributed with the code. If you do not have a copy, * see: * * http://www.gnu.org/copyleft/lesser.html * * Copyright for this code is held jointly by the individual * authors. These should be listed in @author doc comments. * * For more information on the BioJava project and its aims, * or to join the biojava-l mailing list, visit the home page * at: * * http://www.biojava.org/ * */ package org.biojava.bio.gui.glyph; import java.awt.Color; import java.awt.Graphics2D; import java.awt.Paint; import java.awt.Shape; import java.awt.geom.GeneralPath; import java.awt.geom.Rectangle2D; import org.biojava.bio.seq.StrandedFeature; /** * A Glyph that paints an arrow shape within the bounds. The * setDirection method allows the decision of the direction, to * which the arrow points. * * @author Mark Southern * @author Andreas Dräger * @since 1.5 */ public class ArrowGlyph implements Glyph { private Paint fillPaint; private Paint outerPaint; private Rectangle2D.Float bounds; private Shape arrowShape; /** * Creates a new ArrowGlyph, which is filled with the color * blue by default. */ public ArrowGlyph() { this(Color.BLUE, Color.BLACK); } /** * Creates a new ArrowGlyph, which is filled with the given * color. * * @param fillPaint Paint properties to fill this arrow. * @param outerPaint Paint properties of the outer border of this arrow. */ public ArrowGlyph(Paint fillPaint, Paint outerPaint) { this.fillPaint = fillPaint; this.outerPaint = outerPaint; this.bounds = new Rectangle2D.Float(0, 0, 0, 0); } /** * This constructs an arrow in the given bounds, which is colored blue. * * @param bounds */ public ArrowGlyph(Rectangle2D.Float bounds) { this(bounds, Color.BLUE, Color.BLACK); } /** * Constructor which sets both the size of this arrow and its color. * * @param bounds * @param fillPaint */ public ArrowGlyph(Rectangle2D.Float bounds, Paint fillPaint, Paint outerPaint) { this(fillPaint, outerPaint); setBounds(bounds); } /* * (non-Javadoc) * * see org.biojava.bio.gui.glyph.Glyph#getBounds() */ public Rectangle2D.Float getBounds() { return bounds; } /* * (non-Javadoc) * * see org.biojava.bio.gui.glyph.Glyph#setBounds(java.awt.geom.Rectangle2D.Float) */ public void setBounds(Rectangle2D.Float r) { if (bounds.equals(r)) return; bounds = r; } /** * This method allows you to decide in which direction the arrow has to point. * The definition of directions is equal to the definition of * {@link StrandedFeature}. * * @param direction * A +1 means to the right, -1 to the left an 0 (and any other value) * produces a rectangular shape without arrows at its end. */ public void setDirection(int direction) { float q1 = bounds.height * 0.25F; float q2 = bounds.height * 0.5F; float q3 = bounds.height * 0.75F; float arrowHeadSize = bounds.height; GeneralPath p = new GeneralPath(); switch (direction) { case +1: // to the right if ((bounds.width - arrowHeadSize) > 0) { p.moveTo(bounds.x, bounds.y + q1); p.lineTo(bounds.x + bounds.width - arrowHeadSize, bounds.y + q1); p.lineTo(bounds.x + bounds.width - arrowHeadSize, bounds.y); p.lineTo(bounds.x + bounds.width, bounds.y + q2); p.lineTo(bounds.x + bounds.width - arrowHeadSize, bounds.y + bounds.height); p.lineTo(bounds.x + bounds.width - arrowHeadSize, bounds.y + q3); p.lineTo(bounds.x, bounds.y + q3); } else { p.moveTo(bounds.x, bounds.y); p.lineTo(bounds.x + bounds.width, bounds.y + q2); p.lineTo(bounds.x, bounds.y + bounds.height); } break; case -1: // to the left if ((bounds.width - arrowHeadSize) > 0) { p.moveTo(bounds.x + bounds.width, bounds.y + q1); p.lineTo(bounds.x + arrowHeadSize, bounds.y + q1); p.lineTo(bounds.x + arrowHeadSize, bounds.y); p.lineTo(bounds.x, bounds.y + q2); p.lineTo(bounds.x + arrowHeadSize, bounds.y + bounds.height); p.lineTo(bounds.x + arrowHeadSize, bounds.y + q3); p.lineTo(bounds.x + bounds.width, bounds.y + q3); } else { p.moveTo(bounds.x + bounds.width, bounds.y); p.lineTo(bounds.x + bounds.width, bounds.y + bounds.height); p.lineTo(bounds.x, bounds.y + q2); } break; default: // unknown // we cannot draw an arrow, we should draw a rectangle shape instead. p.moveTo(bounds.x, bounds.y + q1); p.lineTo(bounds.x + bounds.width, bounds.y + q1); p.lineTo(bounds.x + bounds.width, bounds.y + q3); p.lineTo(bounds.x, bounds.y + q3); break; } p.closePath(); arrowShape = p; } public void render(Graphics2D g) { if ((bounds.height > 0) && (bounds.width > 0) && (arrowShape == null)) setDirection(0); if (arrowShape != null) { g.setPaint(fillPaint); g.fill(arrowShape); g.setPaint(outerPaint); g.draw(arrowShape); } } /** * Returns the paint properties of this glyph. * * @return the fillPaint */ public Paint getFillPaint() { return fillPaint; } /** * Allows you to set the paint properties of this glyph. * * @param fillPaint */ public void setFillPaint(Paint fillPaint) { this.fillPaint = fillPaint; } /** * Returns the paint properties of the outer line of this glyph. * * @return the outerPaint */ public Paint getOuterPaint() { return outerPaint; } /** * Allows setting the paint properties of the outer line of this glyph to the * given value. * * @param outerPaint */ public void setOuterPaint(Paint outerPaint) { this.outerPaint = outerPaint; } }