/* * BioJava development code * * This code may be freely distributed and modified under the * terms of the GNU Lesser General Public Licence. This should * be distributed with the code. If you do not have a copy, * see: * * http://www.gnu.org/copyleft/lesser.html * * Copyright for this code is held jointly by the individual * authors. These should be listed in @author doc comments. * * For more information on the BioJava project and its aims, * or to join the biojava-l mailing list, visit the home page * at: * * http://www.biojava.org/ * */ package org.biojava.bio.gui.sequence; import java.awt.Graphics2D; import java.awt.Shape; import java.awt.event.MouseEvent; import java.awt.geom.AffineTransform; import java.util.ArrayList; import java.util.Iterator; import java.util.List; import org.biojava.bio.seq.Feature; import org.biojava.bio.seq.FeatureHolder; import org.biojava.utils.AbstractChangeable; import org.biojava.utils.ChangeType; /** * Allows you to stack multiple feature renderers up (for example a label renderer and * a beaded renderer) and have them treated as a single renderer for layout. * * @author Matthew Pocock */ public class StackedFeatureRenderer extends AbstractChangeable implements FeatureRenderer { public static final ChangeType RENDERERS = new ChangeType( "The renderers have changed", StackedFeatureRenderer.class, "RENDERERS", SequenceRenderContext.LAYOUT ); private List renderers = new ArrayList(); public StackedFeatureRenderer() {} // fixme: events? public void addRenderer(FeatureRenderer renderer) { renderers.add(renderer); } public void removeRenderer(FeatureRenderer renderer) { renderers.remove(renderer); } public double getDepth(SequenceRenderContext src) { double depth = 0.0; for(Iterator i = renderers.iterator(); i.hasNext(); ) { FeatureRenderer fr = (FeatureRenderer) i.next(); depth += fr.getDepth(src); } return depth; } public void renderFeature( Graphics2D g, Feature f, SequenceRenderContext src ) { AffineTransform at = g.getTransform(); Shape oldClip = g.getClip(); for(Iterator i = renderers.iterator(); i.hasNext(); ) { FeatureRenderer fr = (FeatureRenderer) i.next(); fr.renderFeature(g, f, src); double depth = fr.getDepth(src); g.translate(0.0, depth); } g.setClip(oldClip); g.setTransform(at); } public FeatureHolder processMouseEvent( FeatureHolder hits, SequenceRenderContext src, MouseEvent me ) { return hits; } }