/** * BioJava development code * * This code may be freely distributed and modified under the * terms of the GNU Lesser General Public Licence. This should * be distributed with the code. If you do not have a copy, * see: * * http://www.gnu.org/copyleft/lesser.html * * Copyright for this code is held jointly by the individual * authors. These should be listed in @author doc comments. * * For more information on the BioJava project and its aims, * or to join the biojava-l mailing list, visit the home page * at: * * http://www.biojava.org/ * */ package org.biojava.bio.seq.io.game; import org.biojava.bio.seq.StrandedFeature; import org.biojava.bio.symbol.Location; /** * An interface that can be tested for by nested handlers * when trying to do a callback. * This one handles callbacks from nested elements that * determine strandedness of a nesting element. * * @author David Huen * @since 1.8 */ public interface GAMEFeatureCallbackItf { /** * Allows nesting class that manages a gene template * to gain information about its extent from nested * elements. Strand is reported separately as * some gene features may not have strand. */ public void reportFeature(Location loc); public void reportStrand(StrandedFeature.Strand strand); }