/** * BioJava development code * * This code may be freely distributed and modified under the * terms of the GNU Lesser General Public Licence. This should * be distributed with the code. If you do not have a copy, * see: * * http://www.gnu.org/copyleft/lesser.html * * Copyright for this code is held jointly by the individual * authors. These should be listed in @author doc comments. * * For more information on the BioJava project and its aims, * or to join the biojava-l mailing list, visit the home page * at: * * http://www.biojava.org/ * */ package org.biojava.bio.seq.io.game; import org.biojava.utils.stax.StAXContentHandler; /** * Handles the GAME element * * @author David Huen * @since 1.8 */ public class GAMEFeatureSetPropHandler extends StAXPropertyHandler { // while doesn't invoke creation of features, elements nested // by it do. This element just acts as a wrapper. // there are attributes on this element. // set up factory method public static final StAXHandlerFactory GAME_FEATURESET_PROP_HANDLER_FACTORY = new StAXHandlerFactory() { public StAXContentHandler getHandler(StAXFeatureHandler staxenv) { return new GAMEFeatureSetPropHandler(staxenv); } }; GAMEFeatureSetPropHandler(StAXFeatureHandler staxenv) { // execute superclass method to setup environment super(staxenv); setHandlerCharacteristics("feature_set", false); // setup handlers // rather daft one, this: there's already an id attribute. super.addHandler(new ElementRecognizer.ByLocalName("name"), GAMENamePropHandler.GAME_NAME_PROP_HANDLER_FACTORY); // rather daft one, this: there's already an id attribute. super.addHandler(new ElementRecognizer.ByLocalName("feature_span"), GAMEFeatureSpanHandler.GAME_FEATURESPAN_HANDLER_FACTORY); } /* public void startElementHandler( String nsURI, String localName, String qName, Attributes attrs) throws SAXException { } */ }