/** * BioJava development code * * This code may be freely distributed and modified under the * terms of the GNU Lesser General Public Licence. This should * be distributed with the code. If you do not have a copy, * see: * * http://www.gnu.org/copyleft/lesser.html * * Copyright for this code is held jointly by the individual * authors. These should be listed in @author doc comments. * * For more information on the BioJava project and its aims, * or to join the biojava-l mailing list, visit the home page * at: * * http://www.biojava.org/ * */ package org.biojava.bio.seq.io.game; import org.biojava.utils.stax.DelegationManager; import org.xml.sax.Attributes; import org.xml.sax.SAXException; /** * Handles the root GAME element * * @author David Huen * @since 1.8 */ public class GAMEHandler extends StAXFeatureHandler { // there is only one GAME element encompassing the entire file // in Gadfly GAME files. We create a single feature template // collect all its info into one annotation bundle. public GAMEHandler() { // set up environment setHandlerCharacteristics("game", true); // setup handlers // super.addHandler(new ElementRecognizer.ByLocalName("seq"), GAMESeqPropHandler.GAME_SEQ_PROP_HANDLER_FACTORY); // super.addHandler(new ElementRecognizer.ByLocalName("map_position"), GAMEMapPosPropHandler.GAME_MAP_POS_PROP_HANDLER_FACTORY); // super.addHandler(new ElementRecognizer.ByLocalName("annotation"), GAMEAnnotationHandler.GAME_ANNOTATION_HANDLER_FACTORY); } public void startElementHandler( String nsURI, String localName, String qName, Attributes attrs, DelegationManager dm) throws SAXException { // check the element type if (!(localName.equals( "game")) ) throw new SAXException("first element of file is not a game element"); // check file version String version = attrs.getValue("version"); if (!(version.equals("1.001")) ) throw new SAXException("GAME version is not 1.001"); // System.out.println("GAMEHandler startElementHandler called, localName: " + localName); } }