/** * BioJava development code * * This code may be freely distributed and modified under the * terms of the GNU Lesser General Public Licence. This should * be distributed with the code. If you do not have a copy, * see: * * http://www.gnu.org/copyleft/lesser.html * * Copyright for this code is held jointly by the individual * authors. These should be listed in @author doc comments. * * For more information on the BioJava project and its aims, * or to join the biojava-l mailing list, visit the home page * at: * * http://www.biojava.org/ * */ package org.biojava.bio.seq.io.game; import org.biojava.bio.symbol.RangeLocation; import org.biojava.utils.ChangeVetoException; import org.biojava.utils.stax.StAXContentHandler; import org.xml.sax.Attributes; import org.xml.sax.SAXException; /** * Handles the GAME <seq> element * * @since David Huen * @since 1.2 */ public class GAMESeqPropHandler extends StAXPropertyHandler implements GAMENameCallbackItf { // the element supplies clone name and length. // other data includes a description of the sequence. // we will stuff the name as clone_name in an annotation. // set up factory method public static final StAXHandlerFactory GAME_SEQ_PROP_HANDLER_FACTORY = new StAXHandlerFactory() { public StAXContentHandler getHandler(StAXFeatureHandler staxenv) { // System.out.println("GAMESeqPropHandler factory called."); StAXContentHandler temp = new GAMESeqPropHandler(staxenv); // System.out.println("GAMESeqPropHandler factory created " + temp); // System.out.println(""); // if (temp == null) System.out.println("GAMESeqPropHandler instantiation failed"); // return new GAMESeqPropHandler(staxenv); return temp; } }; GAMESeqPropHandler(StAXFeatureHandler staxenv) { // execute superclass method to setup environment super(staxenv); // System.out.println("GAMESeqPropHandler constructor called."); setHandlerCharacteristics("seq", true); // setup handlers // super.addHandler(new ElementRecognizer.ByLocalName("name"), GAMENamePropHandler.GAME_NAME_PROP_HANDLER_FACTORY); // super.addHandler(new ElementRecognizer.ByLocalName("description"), GAMEDescriptionPropHandler.GAME_DESCRIPTION_PROP_HANDLER_FACTORY); // super.addHandler(new ElementRecognizer.ByLocalName("residues"), GAMEResiduesPropHandler.GAME_RESIDUES_PROP_HANDLER_FACTORY); // System.out.println("GAMESeqPropHandler constructor: leaving now."); } public void NameSetStringValue(String s) { if (!staxenv.featureTemplate.annotation.containsProperty("id")) { // set gene name try { staxenv.featureTemplate.annotation.setProperty("id", s.trim()); } catch (ChangeVetoException cve) { // baulk and discard exception System.err.println("GAMEGenPropHandler: change vetoed"); } } } public void startElementHandler( String nsURI, String localName, String qName, Attributes attrs) throws SAXException { // pick up the sequence details set them on the sequence object // I will assume the length is equivalent to the coordinate range String lengthString = attrs.getValue("length"); if (lengthString != null) { staxenv.featureTemplate.location = new RangeLocation(1, Integer.parseInt(lengthString)); } } }