/** * BioJava development code This code may be freely distributed and modified * under the terms of the GNU Lesser General Public Licence. This should be * distributed with the code. If you do not have a copy, see: * http://www.gnu.org/copyleft/lesser.html Copyright for this code is held * jointly by the individual authors. These should be listed in * *@author doc comments. For more information on the BioJava project and its * aims, or to join the biojava-l mailing list, visit the home page at: * http://www.biojava.org/ */ package org.biojava.bio.seq.io.game12; import org.biojava.bio.seq.io.game.ElementRecognizer; import org.biojava.utils.stax.StAXContentHandler; import org.biojava.utils.stax.StringElementHandlerBase; import org.xml.sax.Attributes; /** * Handles the GAME <annotation> element * * @author David Huen * @since 1.2 */ public class GAMEGeneHandler extends StAXFeatureHandler { // is a container for all features of a "gene". // the only important property of this container is its id // which I need to capture and supply nested classes. // set up factory method /** * Description of the Field */ public final static StAXHandlerFactory GAME_GENE_HANDLER_FACTORY = new StAXHandlerFactory() { public StAXContentHandler getHandler(StAXFeatureHandler staxenv) { return new GAMEGeneHandler(staxenv); } }; /** * Constructor for the GAMEGeneHandler object * *@param staxenv Description of the Parameter *@param parentID Description of the Parameter */ GAMEGeneHandler(StAXFeatureHandler staxenv) { // setup environment super(staxenv); // setup handlers // super.addHandler(new ElementRecognizer.ByLocalName("name"), new StAXHandlerFactory() { public StAXContentHandler getHandler(StAXFeatureHandler staxenv) { return new NameHandler(); } } ); // // super.addHandler(new ElementRecognizer.ByLocalName("synonym"), // new StAXHandlerFactory() { // public StAXContentHandler getHandler(StAXFeatureHandler staxenv, long parentID) { // return new SynonymHandler(); // } // } // ); // super.addHandler(new ElementRecognizer.ByLocalName("dbxref"), GAMEDbxrefHandler.GAME_DBXREF_HANDLER_FACTORY); } /** * Description of the Class * *@author david */ private class NameHandler extends StringElementHandlerBase { /** * Sets the stringValue attribute of the NameHandler object * *@param s The new stringValue value */ protected void setStringValue(String s) { } } // private class SynonymHandler extends StringElementHandlerBase { // /** // * Sets the stringValue attribute of the SynonymHandler object // * // *@param s The new stringValue value // */ // protected void setStringValue(String s) { // synonym = s.trim(); // } // } public void startElementHandler( String nsURI, String localName, String qName, Attributes attrs) { } public void endElementHandler( String nsURI, String localName, String qName, StAXContentHandler contentHandler) { } }