UTILITIES_DIR = ../utils/ OBJ_DIR = ../../obj/ BIN_DIR = ../../bin/ # ------------------- # define our includes # ------------------- INCLUDES = -I$(UTILITIES_DIR)/bedFile/ \ -I$(UTILITIES_DIR)/bedFilePE/ \ -I$(UTILITIES_DIR)/GenomeFile/ \ -I$(UTILITIES_DIR)/lineFileUtilities/ \ -I$(UTILITIES_DIR)/gzstream/ \ -I$(UTILITIES_DIR)/fileType/ \ -I$(UTILITIES_DIR)/BamTools/include \ -I$(UTILITIES_DIR)/version/ # ---------------------------------- # define our source and object files # ---------------------------------- SOURCES= shuffleBedMain.cpp shuffleBed.cpp shuffleBed.h OBJECTS= shuffleBedMain.o shuffleBed.o BUILT_OBJECTS= $(patsubst %,$(OBJ_DIR)/%,$(OBJECTS)) all: $(BUILT_OBJECTS) .PHONY: all $(BUILT_OBJECTS): $(SOURCES) @echo " * compiling" $(*F).cpp @$(CXX) -c -o $@ $(*F).cpp $(LDFLAGS) $(CXXFLAGS) $(CPPFLAGS) $(INCLUDES) clean: @echo "Cleaning up." @rm -f $(OBJ_DIR)/shuffleBedMain.o $(OBJ_DIR)/shuffleBed.o .PHONY: clean