/* * closestFile.cpp * * Created on: Apr 22, 2015 * Author: nek3d */ #include "closestFile.h" #include "CloseSweep.h" ClosestFile::ClosestFile(ContextClosest *context) : IntersectFile(context) { } bool ClosestFile::findNext(RecordKeyVector &hits) { return nextSortedFind(hits); } void ClosestFile::processHits(RecordOutputMgr *outputMgr, RecordKeyVector &hits) { if (upCast(_context)->reportDistance()) { outputMgr->printClosest(hits, &(upCastSweep()->getDistances())); } else { outputMgr->printClosest(hits, NULL); } } void ClosestFile::makeSweep() { _sweep = new CloseSweep(upCast(_context)); }