/*============================================================================= Copyright (c) 2001-2011 Joel de Guzman Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #if !defined(FUSION_AT_05042005_0722) #define FUSION_AT_05042005_0722 #include #include #include #include #include #include #include #include #include #include namespace boost { namespace fusion { // Special tags: struct sequence_facade_tag; struct boost_tuple_tag; // boost::tuples::tuple tag struct boost_array_tag; // boost::array tag struct mpl_sequence_tag; // mpl sequence tag struct std_pair_tag; // std::pair tag struct std_tuple_tag; // std::tuple tag namespace extension { template struct at_impl { template struct apply; }; template <> struct at_impl { template struct apply : Sequence::template at {}; }; template <> struct at_impl; template <> struct at_impl; template <> struct at_impl; template <> struct at_impl; template <> struct at_impl; } namespace detail { template struct at_impl : mpl::if_< mpl::or_< mpl::less::template apply::type> , traits::is_unbounded > , typename extension::at_impl::template apply , mpl::empty_base >::type {}; } namespace result_of { template struct at : detail::at_impl::type> {}; template struct at_c : at > {}; } template BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED inline typename lazy_disable_if< is_const , result_of::at >::type at(Sequence& seq) { return result_of::at::call(seq); } template BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED inline typename result_of::at::type at(Sequence const& seq) { return result_of::at::call(seq); } template BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED inline typename lazy_disable_if< is_const , result_of::at_c >::type at_c(Sequence& seq) { return fusion::at >(seq); } template BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED inline typename result_of::at_c::type at_c(Sequence const& seq) { return fusion::at >(seq); } }} #endif