// Copyright (c) 2001, Daniel C. Nuffer // Copyright (c) 2001-2011 Hartmut Kaiser // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #if !defined(BOOST_SPIRIT_ITERATOR_FIRST_OWNER_POLICY_MAR_16_2007_1108AM) #define BOOST_SPIRIT_ITERATOR_FIRST_OWNER_POLICY_MAR_16_2007_1108AM #include #include namespace boost { namespace spirit { namespace iterator_policies { /////////////////////////////////////////////////////////////////////////// // class first_owner // Implementation of an OwnershipPolicy used by multi_pass // This ownership policy dictates that the first iterator created will // determine the lifespan of the shared components. This works well for // spirit, since no dynamic allocation of iterators is done, and all // copies are make on the stack. // // There is a caveat about using this policy together with the std_deque // StoragePolicy. Since first_owner always returns false from unique(), // std_deque will only release the queued data if clear_queue() is called. /////////////////////////////////////////////////////////////////////////// struct first_owner { /////////////////////////////////////////////////////////////////////// struct unique : detail::default_ownership_policy { unique() : first(true) {} unique(unique const&) : first(false) {} // return true to indicate deletion of resources template static bool release(MultiPass& mp) { return mp.first; } // use swap from default policy // if we're the first, we still remain the first, even if assigned // to, so don't swap first. swap is only called from operator= template static bool is_unique(MultiPass const&) { return false; // no way to know, so always return false } protected: bool first; }; //////////////////////////////////////////////////////////////////////// struct shared {}; // no shared data }; }}} #endif