#pragma once namespace plog { enum Severity { none = 0, fatal = 1, error = 2, warning = 3, info = 4, debug = 5, verbose = 6 }; inline const char* getSeverityName(Severity severity) { switch (severity) { case fatal: return "FATAL"; case error: return "ERROR"; case warning: return "WARN"; case info: return "INFO"; case debug: return "DEBUG"; case verbose: return "VERB"; default: return "NONE"; } } inline Severity getSeverityCode(const std::string& name) { if (name == "FATAL") return fatal; if (name == "ERROR") return error; if (name == "WARN") return warning; if (name == "INFO") return info; if (name == "DEBUG") return debug; if (name == "VERB") return verbose; return none; } }