/////////////////////////////////////////////////////////////////////////////// // end_matcher.hpp // // Copyright 2008 Eric Niebler. Distributed under the Boost // Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_XPRESSIVE_DETAIL_CORE_MATCHER_END_MATCHER_HPP_EAN_10_04_2005 #define BOOST_XPRESSIVE_DETAIL_CORE_MATCHER_END_MATCHER_HPP_EAN_10_04_2005 // MS compatible compilers support #pragma once #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif #include #include #include #include #include #include namespace boost { namespace xpressive { namespace detail { /////////////////////////////////////////////////////////////////////////////// // end_matcher // struct end_matcher : quant_style_assertion { template static bool match(match_state &state, Next const &) { BidiIter const tmp = state.cur_; sub_match_impl &s0 = state.sub_match(0); BOOST_ASSERT(!s0.matched); // SPECIAL: if there is a match context on the context stack, then // this pattern has been nested within another. pop that context and // continue executing. if(0 != state.context_.prev_context_) { if(!pop_context_match(state)) { return false; } // record the end of sub-match zero s0.first = s0.begin_; s0.second = tmp; s0.matched = true; return true; } else if((state.flags_.match_all_ && !state.eos()) || (state.flags_.match_not_null_ && state.cur_ == s0.begin_)) { return false; } // record the end of sub-match zero s0.first = s0.begin_; s0.second = tmp; s0.matched = true; // Now execute any actions that have been queued for(actionable const *actor = state.action_list_.next; 0 != actor; actor = actor->next) { actor->execute(state.action_args_); } return true; } }; /////////////////////////////////////////////////////////////////////////////// // independent_end_matcher // struct independent_end_matcher : quant_style_assertion { template bool match(match_state &state, Next const &) const { // Now execute any actions that have been queued for(actionable const *actor = state.action_list_.next; 0 != actor; actor = actor->next) { actor->execute(state.action_args_); } return true; } }; }}} #endif