/***************************************************************************** # Copyright (C) 1994-2008 by David Gordon. # All rights reserved. # # This software is part of a beta-test version of the Consed/Autofinish # package. It should not be redistributed or # used for any commercial purpose, including commercially funded # sequencing, without written permission from the author and the # University of Washington. # # This software is provided ``AS IS'' and any express or implied # warranties, including, but not limited to, the implied warranties of # merchantability and fitness for a particular purpose, are disclaimed. # In no event shall the authors or the University of Washington be # liable for any direct, indirect, incidental, special, exemplary, or # consequential damages (including, but not limited to, procurement of # substitute goods or services; loss of use, data, or profits; or # business interruption) however caused and on any theory of liability, # whether in contract, strict liability, or tort (including negligence # or otherwise) arising in any way out of the use of this software, even # if advised of the possibility of such damage. # # Building Consed from source is error prone and not simple which is # why I provide executables. Due to time limitations I cannot # provide any assistance in building Consed. Even if you do not # modify the source, you may introduce errors due to using a # different version of the compiler, a different version of motif, # different versions of other libraries than I used, etc. For this # reason, if you discover Consed bugs, I can only offer help with # those bugs if you first reproduce those bugs with an executable # provided by me--not an executable you have built. # # Modifying Consed is also difficult. Although Consed is modular, # some modules are used by many other modules. Thus making a change # in one place can have unforeseen effects on many other features. # It may takes months for you to notice these other side-effects # which may not seen connected at all. It is not feasable for me to # provide help with modifying Consed sources because of the # potentially huge amount of time involved. # #*****************************************************************************/ // // EditCursor.cpp // // implementation for EditCursor object // #include "sysdepend.h" #include "guiapp.h" #include "editCursor.h" #include "contig.h" #include "contigview.h" #include "locatedFragment.h" #include "consed.h" // this performs the above tests but on the values already // set in the private member data. used to check if // an existing cursor has been damaged by an edit. // throws exception if object is no longer valid or called // from an uninitialized EditCursor (i.e. == 0) void EditCursor :: validate() const { assert ( (! (pLocFrag_ && pContig_)) && // can't both be set (pLocFrag_ || pContig_) ); // but one must if (pLocFrag_) { assert ((nConsPos_ >= pLocFrag_->nGetAlignStart()) && (nConsPos_ <= pLocFrag_->nGetAlignEnd())); } else { assert ((nConsPos_ >= pContig_->nGetStartConsensusIndex()) && (nConsPos_ <= pContig_->nGetEndConsensusIndex())); } } // this function is called for the purpose of refreshing // the cursor on a ContigWin. throws exception if cursor // invalid. // passed a ContigView as arg, returns boolean indicating // whether the cursor is in that view (and presumably can // be refreshed). sets bOnFrag, boolean, screen line, x // coord of cursor bool EditCursor :: bGetViewPos(ContigWin* pContigWin, int& nScreenChar, bool& bOnFrag, int& nFragLine) const { // first make sure you are a valid cursor validate(); int nTemp1; int nTemp2; // Is the cursor on the screen? if (! pContigWin->bIsOnScreen( nConsPos_, nConsPos_, nTemp1, nTemp2 ) ) { // no. clear all and return false. bOnFrag = false; nFragLine = -1; nScreenChar = -1; return false; } // translate the EditCursor's consensus relative position // to the on screen character x index nScreenChar = pContigWin->nConsensusPositionToScreenChar( nConsPos_ ); // set the returned boolean bOnFrag = bCursorOnFrag(); // if the cursor is on the consensus, we're done if (! bOnFrag) { return true; } for (nFragLine = 0; nFragLine < pContigWin->pContigView_->nGetNumberOfFragments(); nFragLine++) { if (pLocFrag_ == pContigWin->pContigView_->pLocatedFragmentGet(nFragLine)) { return true; } } // if you got here, something is screwed up bOnFrag = false; nFragLine = -1; nScreenChar = -1; assert(false); } // complement your location on the consensus/fragment void EditCursor :: complementPosition() { if (!bCursorValid()) return; // depending on consensus or fragment find your way back // to the contig and use its transform if (bCursorOnCons()) { pContig_->complement_coordinate(nConsPos_); } else { pLocFrag_->pGetContig()->complement_coordinate(nConsPos_); } } void EditCursor :: advanceCursorAlongRead() { if (!bCursorValid() ) return; // if we ever have cursors on contigs, this will need to be changed if ( bCursorOnCons() ) return; if ( nConsPos_ + 1 > pLocFrag_->nGetAlignEnd() ) return; ++nConsPos_; } Contig* EditCursor :: pGetContigEvenIfCursorIsOnRead() { validate(); if ( pLocFrag_ ) { return( pLocFrag_->pGetContig() ); } else return( pContig_ ); }